Saturday, May 11, 2013

DevSpeak Gameplay Videos

Not the usual animation work, but I recently made two gameplay videos for Wildstar.  Special thanks to Max and Marc Matzenbacher, Chris Hanel, Stephan Frost, and Greg Meader for significant contributions.  Hiring up a team to help create more DevSpeaks at a fast pace.  Lots of gameplay features to discuss in Wildstar!  Here's the landing page.





Friday, March 29, 2013

Meet the Exiles

Number three baby, Meet the Exiles.  Got some incredible new animators on board to work on this.  Main narrator was animated by Kishore Vijay, and all the other characters by Jarrod Showers.  I did the 2D animation, and some other things.  Super fun, and thanks to all the folks at Carbine who helped out!


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Meet the Dominion

Well. Been a little since I posted anything here, so here we go. Let's start with the Meet the Dominion. Our second in-house marketing cinematic. Released third, though actually created second.  An exciting project to put together, from working with professional voice talent at Igloo Studios in Burbank, to bringing to life a character I completely love, to wrestling our game engine to the ground in order to render the thing.  Thanks as always to everyone else who helped on this!  


Thursday, August 2, 2012

Protostar Housing Video

Just wrapped up production on our first in-house marketing cinematic.  So many things I wish I could keep polishing, but when the deadline comes, the deadline comes.  Thanks to everyone who helped on this!  Here is the full press release.



Thursday, April 26, 2012

Metal Maw Dies

Another post by our community team included Metal Maw's combat idle and death animations.  Our lore team also wrote up some great background information on him.

Combat Idle / Death:

Friday, March 9, 2012

Wildstar: Metal Maw animations

I did a couple animations recently for Wildstar's fan-designed monster, Metal Maw.  Carbine wants to keep the fans updated on this creature's progress through development, so they've posted periodic blog posts showing work on him from each department on the art team.  The animation process was posted in two chunks, one for the Walk Cycle, and one for the Birth/Introduction Sequence.  We've also written a little about the process and workflow up there, so there are some in progress versions as well.  Here are the final versions of each.

Walk Cycle:


Birth/Introduction Sequence:

Wednesday, February 22, 2012

X-Files

Not my favorite drawing ever, but a drawing's a drawing...