Seth Kendall
animator / rigger / cinematics... person


I am an animator and generalist with experience in high-personality character animation, cinematics, rigging, technical animation, video production, 2D animation, and multidisciplinary collaboration. I love a challenge and the opportunity to create work that is engaging and communicates well. Telling stories, crafting experience, and creating characters that are rich with personality are my passions. I work best when challenged, thrive on teamwork, and relish in the opportunity to build something new and unexpected, be it animated shorts, powerful gameplay moments and experiences, or visual sequences that communicate with an emotional impact. My experience at both a senior and lead level has taught me the value of good communication, planning, and vision. I seek to surround myself with other highly motivated and talented people, so that I may always learn, improve, and work together to create compelling content.

Professional Experience

Irrational Games - Westwood, MA
SENIOR ANIMATOR , August 2016 – Present 

In house character animator for unanounced project.

Goodgame Studios - Hamburg, Germany
LEAD ANIMATOR / ART DIRECTOR , February 2015 – July 2016
Leading animation team for the, now shuttered, Core Games Team.  This position expanded to also include VFX team lead and Combat feature team owner, before finally shifting to Art Director.

Riot Games - Santa Monica, CA
ANIMATOR , October 2104 - December 2014
Animator on League of Legends.

NCsoft: Carbine Studios - Aliso Viejo, CA
CINEMATICS LEAD , July 2012 – October 2014 
Directing and animating in-house cinematics on Wildstar, for both in-game and external marketing purposes, including the WildStar Flicks and DevSpeak series, as well as additional trailers.
Click to Read About Special Project Contributions on WildStar

NCsoft: Carbine Studios - Aliso Viejo, CA
SENIOR ANIMATOR , October 2009 – July 2012 
High priority character and creature animation, in-game cinematics, and collaborative work on interactive encounters involving animated elements (things like ships, environmental elements, major NPCs where personality is important).  Work is for in-development MMO, Wildstar.

NCsoft: Carbine Studios - Aliso Viejo, CA
TECHNICAL ANIMATOR , October 2008 – October 2009
About half rig-building, half animation of characters, creatures, vehicles, and environmental objects.  Work is for in-development MMO, Wildstar.

Laguna College of Art and Design - Laguna Beach, CA
ADJUNCT INSTRUCTOR , September 2010 – June 2011
I taught Rigging and Animation for Games and Fundamentals of Game Art.

Take 2 Interactive: Cat Daddy Games - Bellevue, WA 
PRODUCTION ANIMATOR , January 2008 – September 2008
In charge of all primary rigging and animation for Carnival Games Mini-Golf for the Nintendo Wii. Contributed on Carnival Games DS and Birthday Party Bash.

Wag’N Enterprises - Herndon, VA
CONTRACT ANIMATOR & ILLUSTRATOR , December 2007 – March 2008
Created an animated commercial and DVD packaging design.  Tasks included working remotely with client, developing visual style and boards, 2D animation, audio sourcing, and graphic design work. Output to digital files.

2 Logic Studios - Philadelphia, PA
Created an animated commercial for product Monster Spray.  Tasks included working remotely with studio, developing visual style and boards, 2D animation, and audio sourcing. Output to NTSC broadcast and Theatrical release.

Benchmark Communications - New York, NY
CONTRACT ANIMATOR , May 2007 – September 2007
Directed and created all visuals for animated short The Leadership Secret of Gregory Goose.  Tasks included working closely with client, developing visual style and boards, 2D animation, and audio sourcing. Output to DVD distributor and web.

Drexel University, Westphal College of Media Arts and Design - Philadelphia, PA
ADJUNCT PROFESSOR , September 2006 – March 2007 
Instructed Computer Animation I and 3D Modeling and Design for which I developed lesson plans, tutorials, lectures, animation rigs, and workshops.

Vcom3D - Orlando, FL
RESEARCH & DEVELOPMENT , September 2005– June 2006 
Researched and advised on real-time character animation systems. Proposed, performed, and evaluated tests for procedural, keyframe, and motion capture methods, as well as combinations thereof, providing advice from an artist perspective.

Splat Productions - Philadelphia , PA
3D ARTIST , March 2005 – December 2006 
Generating high-end, photorealistic 3D renderings and composites of exterior and interior architectural spaces. Includes modeling, texturing, lighting and compositing.

Software Expertise 

Autodesk Softimage/XSI, Maya, 3D Studio Max, Motionbuilder, Flash, Toom Boom, Premiere, AfterEffects, Audition, Photoshop, (whatever tools are needed)


Drexel University, Philadelphia, PA
Bachelor of Science in Digital Media, Magna Cum Laude
Master of Science in Digital MediaMagna Cum Laude

Awards and Honors 

-First Place in 2D Animation: SIGGRAPH SPACE-Time Student Competition 2007
-First Place in Visual Effects: SIGGRAPH SPACE-Time Student Competition 2006
-Official Selection: Philadelphia Film Festival 2007
-Official Selection: San Francisco Festival of Animation 2007
-Official Selection: FirstGlance Philadelphia Film Fest 2007
-Best in Show: West Virginia Flash Animation Festival 2007
-Best Experimental Film: Greater Philadelphia Student Film Festival (GPSFF) 2006
-Best Graduate Experimental Film: GPSFF 2007